Glossary

This glossary defines common terms used throughout the Axialis IconVectors documentation.

Alignment

Positioning selected elements so their edges or centers line up (for example: left, center, right, top, middle, bottom). See Element ‣ Align.

Anchor point

A point that defines the geometry of a vector path. Anchor points can be corner (angular) or smooth.

Artwork

The actual vector content of an icon (all elements and paths), as opposed to the icon canvas.

Auto-update

The built-in feature that can automatically check for new versions of the application and (optionally) download updates. Configure it in Edit ‣ Preferences.

Badge cutout

A cutout applied under a badge overlay to improve contrast and keep the badge readable on any background. See Icon ‣ Make a Badge Overlay Cutout….

Badge overlay

A small secondary icon placed on top of an existing icon to represent a state (for example, “warning”, “add”, “sync”). See Icon ‣ Place a Badge Overlay….

Badge shadow

A shadow added under a badge overlay to increase visual separation. See Icon ‣ Add a Badge Overlay Shadow….

Bézier curve

A smooth curve segment controlled by anchor points and their handles.

Bézier handle

A control handle attached to an anchor point that changes the curvature of a Bézier segment.

Bitmap

A raster image made of pixels (for example, PNG, BMP, or JPEG). Bitmaps do not scale infinitely without losing quality. IconVectors can export icons to bitmaps and can also trace bitmaps to create vector paths.

Bitmap tracing

Converting a bitmap image into vector paths (see File ‣ Place & Trace Bitmap…). Tracing produces the most reliable results with monochrome (black & white) high-resolution images.

Boolean operations

Vector operations that combine paths: union, difference, intersection, and exclusion. See Path.

Bounding box

The rectangular box that encloses a selected element or group. It is used for resizing, rotating, and giving visual feedback when transforming elements.

Canvas

The icon working area (the document size) where elements are drawn. The canvas usually displays a checkerboard pattern to represent transparency.

Center

Positioning element(s) so they are centered relative to the icon canvas. See Element ‣ Center.

Checkerboard background

The alternating light/dark pattern displayed behind artwork to indicate transparency.

Color adjustments

Commands that change colors on the whole icon, such as Brightness/Contrast, Hue/Saturation, Levels, Desaturate, and Invert. See Icon ‣ Colors.

Compound path

A path made of multiple sub-paths that behave as a single object. Create and release compound paths with Path ‣ Make Compound Path and Path ‣ Release Compound Path.

Control bar

The contextual toolbar at the top of the workspace that shows editable properties of the current selection (position, size, colors, stroke, opacity, etc.).

Dark theme

A UI color theme designed for low-light environments. Theme selection is available in Edit ‣ Preferences.

Dark theme version

An automatically generated icon variant intended for dark-mode user interfaces. See Icon ‣ Make Dark Theme Version.

Desaturate

Removing color from the icon, turning it into shades of gray. See Icon ‣ Colors ‣ Desaturate.

Difference

A boolean operation that subtracts one path from another (also known as Subtract). See Path ‣ Substract Path.

Distribute

Spacing selected elements evenly (horizontally or vertically), often with fixed spacing. See Element ‣ Distribute.

Docking

The behavior of panels that can be attached to the main window or detached as floating windows. For example, the preview panel is docked on the right by default and can be undocked by dragging its title bar.

Document

The current icon file being edited (typically an SVG document).

Element

A selectable object in the icon (for example, a path, rectangle, ellipse, group, etc.). Elements are listed and organized in the layers panel.

Exclusion

A boolean operation that keeps the non-overlapping parts of two paths (similar to XOR). See Path ‣ Exclude Path.

Export

Saving your icon to another format (for example, minified SVG, XAML, bitmap) or generating code for use in an application. See File ‣ Export ….

Fill

The interior paint of a vector element. An element can have a fill, a stroke, both, or neither.

Grid

A visual grid over the canvas that helps create aligned, pixel-perfect icons. Toggle it with View ‣ Grid.

Group

A container that lets you move, transform, and manage multiple elements as one. Create and break groups with Element ‣ Group (Ctrl+G) and Element ‣ Ungroup (Shift+Ctrl+G).

Guides

Visual reference lines used to align elements. Depending on your editor setup, guides can be displayed along with the grid.

Hot version

An automatically generated “highlighted” variant of an icon (often used for hover or active states). See Icon ‣ Make Hot Version.

Icon

A small graphical symbol used in user interfaces. In IconVectors, an icon is represented by an SVG document with a defined canvas size.

Intersection

A boolean operation that keeps only the overlapping area of selected paths. See Path ‣ Intersect Path.

Invert

A color adjustment that inverts icon colors. See Icon ‣ Colors ‣ Invert.

Layer

An organizational entry in the layer list. Layers help manage complex icons by stacking elements, grouping, renaming, and toggling visibility.

Layers panel

The panel on the right side of the workspace that lists all layers and elements. Toggle it with View ‣ Layers Panel (F7).

Light theme

A UI color theme designed for bright environments. Theme selection is available in Edit ‣ Preferences.

Matrix transform

A transformation defined by a matrix that can combine scaling, rotation, skewing, and translation. See Element ‣ Matrix….

Menu bar

The bar at the top of the window that provides access to all menus (File, Edit, Icon, Element, Path, View, Help).

Minified SVG

A compact version of SVG with whitespace and formatting removed to reduce file size. Export with File ‣ Export Minified… (Shift+Ctrl+M) or copy with Edit ‣ Copy Minified (Shift+Ctrl+C).

Monochrome

An image with a single foreground color on a single background color (for example, black on white). Monochrome images are recommended for bitmap tracing.

Native resolution

The original pixel resolution of a bitmap render. In the preview panel, Pixel mode uses the native resolution and displays crisp pixel boundaries.

New window

Opening a new editor window (useful when working with multiple icons at once). See View ‣ New Window… (Shift+Ctrl+N) or File ‣ Open in a New Window… (Shift+Ctrl+O).

Nudge

Moving selected elements by a small step, typically with the arrow keys. Nudge is useful for pixel-perfect adjustments.

Offset path

Creating a new path at a constant distance from an existing path (inward or outward). See Path ‣ Offset Path… (Ctrl+K).

Opacity

How transparent an element is. 0% is fully transparent; 100% is fully opaque.

Outline stroke

Converting a stroked path into a filled shape that represents the stroke outline. See Path ‣ Outline Stroke (Ctrl+J).

Palette

A collection of predefined colors available in the color picker.

Panel

A dockable UI window such as the layers panel or preview panel.

Path

A vector shape made of straight segments and/or Bézier curves. Many editing operations in IconVectors revolve around creating and editing paths.

Path editor

The tool used to edit paths precisely: move points, add or remove anchor points, and adjust curves.

Pen tool

A drawing tool used to create polylines and curves by placing anchor points.

Pixel mode

A preview rendering mode that displays the icon as pixels using bitmap rendering. In Pixel mode the icon can be zoomed while preserving pixelated edges.

Pixel-perfect

Designing icons so their edges align to the pixel grid at target sizes, resulting in crisp rendering in user interfaces.

Place & Trace Bitmap

A command that imports a bitmap image and traces it into a vector path element. It works best with monochrome high-resolution images. See File ‣ Place & Trace Bitmap….

Place Files

A command that inserts one or more external SVG files into the current document. A group is created for each inserted file, and the artwork is automatically scaled to the document size. See File ‣ Place Files… (Shift+Ctrl+P).

Preferences

The configuration dialog used to adjust application behavior (theme, editor settings, code formatting, updates, proxy, etc.). Open it with Edit ‣ Preferences… (F2).

Preview panel

A dockable panel that shows a live preview of the final icon on light and dark backgrounds. It supports Pixel/Vector rendering, scale selection, background switching, and bitmap export. Toggle it with View ‣ Preview Panel (Ctrl+F8).

Proxy server

A network gateway used to reach the internet from restricted environments. Proxy settings are available in Edit ‣ Preferences (Internet tab).

Recent files

A list of recently opened documents accessible from File ‣ Open Recent Files.

Reflect

Flipping an element horizontally or vertically. See Element ‣ Reflect… (Ctrl+F).

Resize canvas

Changing the document size without necessarily scaling the artwork. See Icon ‣ Resize Canvas… (Shift+Ctrl+Y).

Resize icon

Changing the icon/document size (often with options to scale the artwork with it). See Icon ‣ Resize Icon… (Ctrl+Y).

Rotate

Turning an element around a pivot point. See Element ‣ Rotate… (Ctrl+T).

Scale

Resizing an element proportionally or by entering exact dimensions. See Element ‣ Scale… (Ctrl+E).

Selection

The currently selected element(s) in the editor. Many commands and the control bar act on the selection.

Snap to grid

A mode that helps align points and shapes to the grid, improving pixel-perfect results. Toggle it with View ‣ Snap to Grid (Shift+Ctrl+R).

Source Code Viewer

A live view of the icon source in different formats (SVG, minified SVG, XAML, and developer-oriented outputs). Toggle it with View ‣ Source Code… (F3).

Status bar

The bar at the bottom of the window that displays information such as zoom level, canvas size, and contextual hints.

Stroke

The outline drawn along the edge of a vector element.

Stroke width

The thickness of a stroke.

SVG

Scalable Vector Graphics — an XML-based vector file format widely used for icons and UI assets. SVG is the native working format of IconVectors.

SVG Symbol

An SVG format that wraps artwork in a <symbol> for re-use (commonly used in icon systems and sprite sheets).

Theme

The overall UI appearance (Light or Dark). Configure it in Edit ‣ Preferences.

Toolbox

The toolbar on the left side of the workspace that contains drawing and editing tools (selection, shapes, pen, path editing, etc.).

Trace

See bitmap tracing.

Transparency

Areas of an image where nothing is drawn. In the editor, transparency is shown with a checkerboard background.

Undo/Redo

Commands that revert or reapply previous actions. Undo is Ctrl+Z and redo is Shift+Ctrl+Z.

Union

A boolean operation that merges selected paths into a single combined shape. See Path ‣ Union Path (Ctrl+U).

Vector

A scalable representation of shapes using points and curves rather than pixels.

Vector mode

Smooth vector rendering (for example in the preview panel) intended to show how the icon looks when rendered as vector graphics.

Wireframe

The outline representation of an element that can be used for selection and editing, even when the element has no visible fill.

Workspace

The main application window that includes the menu bar, toolbox, canvas, control bar, panels, and status bar.

XAML

A markup language used in Microsoft UI frameworks (WPF, UWP, WinUI). IconVectors can export icon artwork to XAML.

Zoom

Changing the magnification level of the canvas view to work on details or see the whole icon.